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 Requests for Lua mod v2.0

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UKnowMe?



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PostSubject: Requests for Lua mod v2.0   Thu Jan 07, 2016 11:35 am

Hello there,

I'm planning to release a new version of the Lua mod late Februar to mid March. The reason why it's version 2.0 is that it'll break current servers. Anyways, planned features are:

  • Upgrade from Lua 5.1 to Lua 5.3
  • Replace Lanes (which does not compile with MinGW32 and other libraries for MinGW64 are not provided) with another multitasking module
  • Add gamemodes constants for gamemodes introduced in 1.2
  • Add a getweaponinfo function to retrieve weapon information like recoil, attacktime and reloadtime from the server
  • Change of onPlayerSayText function to include private messages


If you need any other changes or have ideas what to add/change please comment.
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Altair



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PostSubject: Re: Requests for Lua mod v2.0   Fri Jan 15, 2016 3:05 am

Nice. Good luck
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iggy



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PostSubject: Re: Requests for Lua mod v2.0   Fri Jan 22, 2016 10:09 am

fix /gonext map time and /setnext map time, /mode map time, and add /coopnext map
time variable doesnt work, always defaults to default time for map mode
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UKnowMe?



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PostSubject: Re: Requests for Lua mod v2.0   Fri Jan 22, 2016 12:10 pm

/coopnext map isn't possible as I can't add client commands on the server side. But setnext and mode can be fixed as they probably were just ported from AC 1.1 without the time change.
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Jg99



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PostSubject: Re: Requests for Lua mod v2.0   Tue May 24, 2016 10:58 pm

What will I have to change in my script if I use 2.0?
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D3AR|LucaBrasi



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PostSubject: Re: Requests for Lua mod v2.0   Thu Jun 02, 2016 2:46 am

sag mal sehe ich dich beim Gema zocken gar nicht mehr? oder nutzt du andere Namen?

lass dich mal wieder sehen Smile
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PostSubject: Re: Requests for Lua mod v2.0   Today at 9:54 pm

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Requests for Lua mod v2.0
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