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 A note on of maps that will break in the next release

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UKnowMe?



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PostSubject: A note on of maps that will break in the next release   Thu Dec 31, 2015 7:38 am

As some might know, I'm currently messing around with the AssaultCube client and rewriting code parts, and while testing I found something odd: I could not shoot through clips anymore.
Of course, as I'm rewriting parts of the code, I thought that I broke something. But as I dug deeper in I found this commit of ac-stef, which effectively prevents you from shooting through clips; however, you can still get through the thinnest clips by throwing a nade on your head, but only the thinnest.
Second thing: they changed/corrected the ladder physics. While this won't break maps directly, it is a change which will affect especially GEMA gameplay. (And I know that there are some maps out there which rely on the current physics)

TL;DR: You can't shoot through clips anymore, only nade through clips of height = 0 and you can't climp ladders by pressing W + S at the same time anymore.

Edit: Just found that they changed the map restrictions again, gema.y_4 can't be played with the next version
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PostSubject: Re: A note on of maps that will break in the next release   Thu Dec 31, 2015 9:50 am

whore


Last edited by BOKABORE!!!!!!!!!!!!!!!!! on Thu Dec 31, 2015 10:32 am; edited 1 time in total
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UKnowMe?



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PostSubject: Re: A note on of maps that will break in the next release   Thu Dec 31, 2015 9:51 am

It's beautiful. Did you visit art school?

Are you bored or something?


Last edited by UKnowMe? on Fri Jan 01, 2016 4:10 am; edited 1 time in total
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RefleXXion



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Age : 25
Location/Localisation : Málaga, Fuengirola

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PostSubject: Re: A note on of maps that will break in the next release   Thu Dec 31, 2015 3:23 pm

UKnowMe? wrote:
As some might know, I'm currently messing around with the AssaultCube client and rewriting code parts, and while testing I found something odd: I could not shoot through clips anymore.
Of course, as I'm rewriting parts of the code, I thought that I broke something. But as I dug deeper in I found this commit of ac-stef, which effectively prevents you from shooting through clips; however, you can still get through the thinnest clips by throwing a nade on your head, but only the thinnest.
Second thing: they changed/corrected the ladder physics. While this won't break maps directly, it is a change which will affect especially GEMA gameplay. (And I know that there are some maps out there which rely on the current physics)

TL;DR: You can't shoot through clips anymore, only nade through clips of height = 0 and you can't climp ladders by pressing W + S at the same time anymore.

Edit: Just found that they changed the map restrictions again, gema.y_4 can't be played with the next version

wow, thanks.





HAPPY YEAR GEMAFRIENDS, HAVE A GOOD YEAR
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D3AR|LucaBrasi



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PostSubject: Re: A note on of maps that will break in the next release   Tue Jan 05, 2016 3:01 am

you can't climp ladders by pressing W + S at the same time anymore ??

really???   omg

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D3AR|LucaBrasi



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PostSubject: Re: A note on of maps that will break in the next release   Tue Jan 05, 2016 3:07 am

UKnowMe sag mal spielst du eigentlich noch ?
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PostSubject: Re: A note on of maps that will break in the next release   Today at 11:27 am

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