UKnowMe?
Messages : 51 Joined/Date d'inscription : 2012-10-08 Location/Localisation : Germany
Gema stats farthest jump:
| Subject: A note on of maps that will break in the next release Thu Dec 31, 2015 7:38 am | |
| As some might know, I'm currently messing around with the AssaultCube client and rewriting code parts, and while testing I found something odd: I could not shoot through clips anymore. Of course, as I'm rewriting parts of the code, I thought that I broke something. But as I dug deeper in I found this commit of ac-stef, which effectively prevents you from shooting through clips; however, you can still get through the thinnest clips by throwing a nade on your head, but only the thinnest. Second thing: they changed/corrected the ladder physics. While this won't break maps directly, it is a change which will affect especially GEMA gameplay. (And I know that there are some maps out there which rely on the current physics)
TL;DR: You can't shoot through clips anymore, only nade through clips of height = 0 and you can't climp ladders by pressing W + S at the same time anymore.
Edit: Just found that they changed the map restrictions again, gema.y_4 can't be played with the next version | |
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Guest Guest
| Subject: Re: A note on of maps that will break in the next release Thu Dec 31, 2015 9:50 am | |
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Last edited by BOKABORE!!!!!!!!!!!!!!!!! on Thu Dec 31, 2015 10:32 am; edited 1 time in total |
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UKnowMe?
Messages : 51 Joined/Date d'inscription : 2012-10-08 Location/Localisation : Germany
Gema stats farthest jump:
| Subject: Re: A note on of maps that will break in the next release Thu Dec 31, 2015 9:51 am | |
| It's beautiful. Did you visit art school?
Are you bored or something?
Last edited by UKnowMe? on Fri Jan 01, 2016 4:10 am; edited 1 time in total | |
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RefleXXion
Messages : 69 Joined/Date d'inscription : 2014-03-06 Age : 33 Location/Localisation : Málaga, Fuengirola
Gema stats farthest jump:
| Subject: Re: A note on of maps that will break in the next release Thu Dec 31, 2015 3:23 pm | |
| - UKnowMe? wrote:
- As some might know, I'm currently messing around with the AssaultCube client and rewriting code parts, and while testing I found something odd: I could not shoot through clips anymore.
Of course, as I'm rewriting parts of the code, I thought that I broke something. But as I dug deeper in I found this commit of ac-stef, which effectively prevents you from shooting through clips; however, you can still get through the thinnest clips by throwing a nade on your head, but only the thinnest. Second thing: they changed/corrected the ladder physics. While this won't break maps directly, it is a change which will affect especially GEMA gameplay. (And I know that there are some maps out there which rely on the current physics)
TL;DR: You can't shoot through clips anymore, only nade through clips of height = 0 and you can't climp ladders by pressing W + S at the same time anymore.
Edit: Just found that they changed the map restrictions again, gema.y_4 can't be played with the next version wow, thanks. HAPPY YEAR GEMAFRIENDS, HAVE A GOOD YEAR | |
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D3AR|LucaBrasi
Messages : 265 Joined/Date d'inscription : 2013-12-28 Location/Localisation : G E R M A N Y - B A V A R I A N
Gema stats farthest jump:
| Subject: Re: A note on of maps that will break in the next release Tue Jan 05, 2016 3:01 am | |
| you can't climp ladders by pressing W + S at the same time anymore ?? really??? omg | |
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D3AR|LucaBrasi
Messages : 265 Joined/Date d'inscription : 2013-12-28 Location/Localisation : G E R M A N Y - B A V A R I A N
Gema stats farthest jump:
| Subject: Re: A note on of maps that will break in the next release Tue Jan 05, 2016 3:07 am | |
| UKnowMe sag mal spielst du eigentlich noch ? | |
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| Subject: Re: A note on of maps that will break in the next release | |
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