| Assualt cube 1.1 | |
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+4TheKiller CiD |HP| Blahthing 8 posters |
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Blahthing
Messages : 65 Joined/Date d'inscription : 2010-06-13
| Subject: Assualt cube 1.1 Sat Aug 07, 2010 12:56 am | |
| Assualt cube 1.1 is out!!!! although only 1 server has players. It has a newmaps 1 new weapon (its a 3 shot rifle) about 5-15 new mapmodels more textures + skymaps Different Font (but i liked the old one) Instead of KDR there is score, 10 points for a kill 4- for a death Assault rifle fires faster and does a Litte less damage Sniper does 80 damage now (before 85) You can gib with a shotgun (very close up) Subgun looks like its changed but im not sure. New Pickups - Helmet = + 25 Armour Grenades - Used to be 2 now only 1, and the icon looks different EDIT---------------- New Gema Skill. You can jump then crouch in mid air, it will push u up a bit Grenade explosion looks different. New Type of clip, called "player clip" For me it looks like it does the same function of a normal clip just purple Now for the new mapmodels i noticed ( theres more i think ) Black Barrel Red Milk Crate Blue Milk Crate Hanging lamp Vent Flap Train Tracks Train Tracks - Curved A wagon which fits on the train tracks Now thats my opinion and i havent found EVERYTHING | |
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|HP| Admin
Messages : 226 Joined/Date d'inscription : 2010-06-01
Gema stats farthest jump: MAX
| Subject: Re: Assualt cube 1.1 Sat Aug 07, 2010 4:49 am | |
| i was not able to load any of the old gema maps on a server:D so good luck with the new gema "skill"
actually with jump crouch,20 mag for assault rifle and with the fact that 100/100 nade jump doesnt kill you, its stupid to play gema on it anyway. If you are a noob it could be fun though..
if someone wants to play gema stick to 1.0.4
thats just my opinion for now:D it could change... | |
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CiD
Messages : 12 Joined/Date d'inscription : 2010-06-12
Gema stats farthest jump:
| Subject: Re: Assualt cube 1.1 Sat Aug 07, 2010 11:30 am | |
| This server mod enables you to load gema maps in 1.1
http://cid0.kodingen.com/ac_nofiltermod/index.html | |
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TheKiller
Messages : 45 Joined/Date d'inscription : 2010-05-05 Age : 29 Location/Localisation : France
Gema stats farthest jump: 37 cubes
| Subject: Re: Assualt cube 1.1 Sat Aug 07, 2010 12:02 pm | |
| Wow, very nice Cid I think that i'll update my server, but do you think that it will be possible to mix the both mods? (this one and gema mod?) it would realy nice ^^ | |
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CiD
Messages : 12 Joined/Date d'inscription : 2010-06-12
Gema stats farthest jump:
| Subject: Re: Assualt cube 1.1 Sat Aug 07, 2010 12:23 pm | |
| Ah, unfortunately not, would involve ALOT of effort and time i don't have spare. | |
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TheKiller
Messages : 45 Joined/Date d'inscription : 2010-05-05 Age : 29 Location/Localisation : France
Gema stats farthest jump: 37 cubes
| Subject: Re: Assualt cube 1.1 Sat Aug 07, 2010 1:29 pm | |
| ^^ i undestand, there is no problems | |
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Blahthing
Messages : 65 Joined/Date d'inscription : 2010-06-13
| Subject: Re: Assualt cube 1.1 Sat Aug 07, 2010 4:44 pm | |
| Ok. So ill have to decide putting in no armour | |
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Blahthing
Messages : 65 Joined/Date d'inscription : 2010-06-13
| Subject: Re: Assualt cube 1.1 Sat Aug 07, 2010 4:48 pm | |
| O . o Full Grenade Damge = 17 Health 17 Armour ><
Hey can i use the 1.1 Version to make my maps, only becuz it has more stuff? | |
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CiD
Messages : 12 Joined/Date d'inscription : 2010-06-12
Gema stats farthest jump:
| Subject: Re: Assualt cube 1.1 Sat Aug 07, 2010 5:09 pm | |
| If you were to make maps in v1.1, you can't then play them in v1.0.4. One way process:
1.0.4 -> 1.1 = fine 1.0.4 <- 1.1 = not fine | |
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Blahthing
Messages : 65 Joined/Date d'inscription : 2010-06-13
| Subject: Re: Assualt cube 1.1 Sat Aug 07, 2010 5:11 pm | |
| Right Right. Um ill just stick with 1.04. i know you can move mapmodels, edit configs and menus and that but im not bothered i have like 200 mapmodels | |
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pwned|SK|
Messages : 38 Joined/Date d'inscription : 2010-05-31
Gema stats farthest jump:
| Subject: Re: Assualt cube 1.1 Sat Aug 07, 2010 9:52 pm | |
| my conclusion is: 1.1 = shit | |
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|HP| Admin
Messages : 226 Joined/Date d'inscription : 2010-06-01
Gema stats farthest jump: MAX
| Subject: Re: Assualt cube 1.1 Sun Aug 08, 2010 2:49 am | |
| true | |
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Nirude Admin
Messages : 176 Joined/Date d'inscription : 2010-04-21
Gema stats farthest jump: 38
| Subject: Re: Assualt cube 1.1 Mon Aug 16, 2010 3:24 pm | |
| 1.1 is a very bad thing for gemas because it changes the gameplay: Assaultrifle shoot faster so you can jump higher and further Kevlar works exponentially: more you have kevlar, more you have health, that's why it's a problem for nade jump Another problem: we don't have gemascript for 1.1...
"if someone wants to play gema stick to 1.0.4"
I agree with HP: i will keep playing gemas on 1.0.4 | |
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sn1p3r_sh0t
Messages : 67 Joined/Date d'inscription : 2010-06-12
Gema stats farthest jump: 40+
| Subject: Re: Assualt cube 1.1 Wed Aug 18, 2010 7:06 am | |
| lol, whole assaultcube sucks, play 1.0.4 till BC comes out, no more problems with gema | |
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Athotis
Messages : 22 Joined/Date d'inscription : 2010-08-22 Age : 43 Location/Localisation : Brasil
Gema stats farthest jump:
| Subject: Re: Assualt cube 1.1 Sun Aug 22, 2010 12:00 pm | |
| As I understand it is possible to play in the yolk ac 1.1 ..... The server of you is already available in 1.1?? | |
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sn1p3r_sh0t
Messages : 67 Joined/Date d'inscription : 2010-06-12
Gema stats farthest jump: 40+
| Subject: Re: Assualt cube 1.1 Sun Aug 22, 2010 12:01 pm | |
| no we dont play 1.1 there will be no server there | |
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| Subject: Re: Assualt cube 1.1 | |
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| Assualt cube 1.1 | |
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