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 Cid's GEMA server mod

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a_slow_old_man



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PostSubject: Cid's GEMA server mod   Thu Jun 10, 2010 10:45 am

Download it here
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|HP|
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PostSubject: Re: Cid's GEMA server mod   Thu Jun 10, 2010 10:51 am

ty slow
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pwned|SK|



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PostSubject: Re: Cid's GEMA server mod   Thu Jun 10, 2010 11:04 am

ex NSL:CiD's work?
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a_slow_old_man



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PostSubject: Re: Cid's GEMA server mod   Thu Jun 10, 2010 11:30 am

Indeed, but better know as BS|CiD also know as KradnieDoc aka udc aka indev [...]


Please tell me when you try it Smile
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pwned|SK|



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PostSubject: Re: Cid's GEMA server mod   Thu Jun 10, 2010 11:34 am

i think i know that mod. i tryed it like few month back while NSL were still around. it was cool.
im gonna try it after school.
but i doubt that the server is gonna work. (lan server for sure but not the mulitplayer one)
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pwned|SK|



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PostSubject: Re: Cid's GEMA server mod   Thu Jun 10, 2010 8:17 pm

wtf, doesnt work
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Nirude
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PostSubject: Re: Cid's GEMA server mod   Sat Jun 12, 2010 4:28 am

Wouah this server rocks!!!! bounce bounce
But it has some bugs :s
When i suicide with a nade i can't respawn :s and it seems like i have 500HP XD
List of admin pass don't work
We need to-speak-like-that on the server: spaces don't work.
Can you fix it please?
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a_slow_old_man



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PostSubject: Re: Cid's GEMA server mod   Sat Jun 12, 2010 12:59 pm

Cid is working on a badass server mod.

Just wait a little bit Cool
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pwned|SK|



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PostSubject: Re: Cid's GEMA server mod   Sat Jun 12, 2010 1:42 pm

do you replace all the files and run a server and go in there?
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CiD



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PostSubject: Re: Cid's GEMA server mod   Sat Jun 12, 2010 1:51 pm

Don't use this mod, it's outdated and broken, much better one coming up Wink
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PostSubject: Re: Cid's GEMA server mod   Sat Jun 12, 2010 1:52 pm

oh okay Very Happy
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Nirude
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PostSubject: Re: Cid's GEMA server mod   Sat Jun 12, 2010 3:22 pm

OK ty
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CiD



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PostSubject: Re: Cid's GEMA server mod   Sun Jun 20, 2010 10:24 am

Ok guys, this mod has been in place quite a few days now, but there are new problems occurring.

I have received complaints (and I also belive this myself), that the map records and !reset system seem to be killing the fun of gemas.

After some discussion, we came to a conclusion of what we thought might be the best solution to this:

Remove the !reset, and overall map records (and possibly !extendtime, due to it's unpredictable nature, and encouraging mega-over-extended-competitions)

What would stay are personal info (personal best time, and number of times each map has been completed by you), the number of times each map has been completed in total. You would still be reset on flag scoring, and suiciding. No-damage.

To be changed would be !mapbest -> !mapinfo (showing the number of completions), i would add !gotonextmap TIME, so you could choose how long to spend on the next map, and !nextmap to show you what the next map would be. Also i'm making a voting system for use when admins are not around.

So, i would like people's thoughts on this Smile
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Nirude
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PostSubject: Re: Cid's GEMA server mod   Sun Jun 20, 2010 11:08 am

I thin the most important to keep is the "how many time finished", and not the personal best score because it will go on the same way: always trying to do a better score...
I agree with you for other point.
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PostSubject: Re: Cid's GEMA server mod   Sun Jun 20, 2010 11:18 am

yep nirude is right...anyway thx cid
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Nirude
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PostSubject: Re: Cid's GEMA server mod   Mon Jun 21, 2010 1:35 am

It would be great if you could make an anti-cheat: anti-modified map.
But anyways, thank you for all your stuff.
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NUCKChorris



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PostSubject: Re: Cid's GEMA server mod   Wed Jun 30, 2010 5:03 pm

Yes - TY CiD - you have made Gemas much more enjoyable for all (except for that pesky timer)
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PostSubject: Re: Cid's GEMA server mod   Today at 7:21 pm

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